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Strand hair ready for game (realtime groom)

Strand hair created with xGen Maya. Renders uses limited hair strands for use in the game engine. Metahuman render in Unreal engine 5. Character hair including hair, beard, eyebrows and eyelashes. Groom created used a combination of several descriptions.

Metahuman render with Unreal Engine 5

Metahuman render with Unreal Engine 5